The door code for the morgue in RetroSpace is 2236. Entering this combination into the keypad unlocks the door marked with the large "KEEP OUT" sign in the medical section, allowing you to advance toward maintenance corridors and the Janitors' Haven.

If you cannot find the keypad or prefer to save time, developer Bánk B. Varga confirmed that you can bypass the code entirely using a hidden overhead entrance located right outside the room.

Where to Find the Morgue Code in RetroSpace

The morgue code is only accessible after triggering the space-time jump in the medical section.

  1. Trigger the timeline shift: In Professor Hammond's office, access the desktop control panel and enter password 1234 (referenced in a note from Rachel Rosen). This lifts the quarantine and shifts the sector into its alternate timeline.
  2. Locate the nearby room: Head toward the morgue area. At the end of a curved corridor near the morgue, enter the adjoining room or crew cabin.
  3. Inspect the floor: Look at the ground near an audio log. The four-digit number 2236 is scrawled directly on the floor in blood.

Players on the Steam discussion forums note that this clue can be easy to overlook because the lighting in the post-jump section is dim, and the dark blood blends heavily into the station flooring. If you are struggling to spot it, make sure your flashlight is switched on.

The Secret Alternate Route (No Code Needed)

You do not need to hunt down the blood writing or interact with the keypad if you use the environmental bypass. According to lead developer Bánk B. Varga on the official Steam forums, the medical section offers a secret entrance directly adjacent to the door.

To take the alternate route:

  1. Locate the small storage room positioned behind the turret near the morgue entrance.
  2. Look directly up toward the ceiling to spot an open duct and entryway.
  3. Pick up crates scattered nearby and stack them beneath the opening.
  4. Mantle on top of the crates and crouch through the duct to drop straight inside the morgue.

Steam forum players note that the physics on stacked boxes can be somewhat sensitive. Make sure the boxes are settled evenly before jumping, and crouch immediately as you mantle toward the duct entrance.

What Lies Inside the Morgue

Reaching the interior of the morgue allows you to continue through the sector's main progression route. Inside, you will find a ladder that climbs into overhead maintenance corridors, leading toward the Janitors' Haven.

Be prepared for immediate combat upon entry. Walkthrough recordings and demo players reported encountering aggressive mutants inside, including a heavy mutant boar enemy in the vicinity. Ensure your Wolverine W3 pistol or shotgun is loaded before opening the door or dropping down from the ceiling duct.

Medical Section Keypad Codes Overview

The morgue is one of several locked points of interest in the Aurora 5 medical wing. Below are the confirmed codes used throughout this specific section of the station:

CodeTarget LockIn-Game Clue LocationPurpose
0451ICU DoorReception terminal email from Rafael MirageGrants access to the Intensive Care Unit
2177Turret Control PanelHidden under a wall stain (spray with cleaner)Reprograms medical turrets to friendly
1234Professor Hammond's Office ComputerSticky note from assistant Rachel RosenUnlocks computer and triggers the time jump
2236Morgue Door ("KEEP OUT")Written in blood on the floor near an audio logOpens main morgue door without climbing vents

Frequently Asked Questions

Why does code 1234 not open the morgue keypad?

Code 1234 is Professor Hammond's office computer password, not a door code. Entering 1234 into Hammond's terminal triggers the station quarantine shift into the dark timeline where the morgue becomes relevant. The morgue door keypad requires 2236.

Does the morgue code change between playthroughs?

No. The morgue keypad code is static across both the demo build and the full release of RetroSpace. It is always 2236.

Can you hack the morgue door instead of entering 2236?

While RetroSpace features hacking mechanics for various security systems and panels, the developer-intended non-code solution for the morgue is the vertical crate-stacking route into the ceiling duct located in the storage room behind the nearby turret.