Controls and input flexibility are critical for surviving the disco-punk horrors of the Aurora 5 space station. If you are diving into RetroSpace—the immersive sim developed by The Wild Gentlemen and published by Kwalee—customizing your keyboard and mouse or gamepad layout can make navigation and stealth far more natural.
While RetroSpace supports in-game control customization, testing in the demo and discussions across the Steam community reveal that key rebinding comes with several unlisted bindings and hardcoded quirks. Here is a breakdown of how RetroSpace key rebinding currently works, what inputs remain locked, and what control improvements the developer has acknowledged.
Are Controls Fully Rebindable in RetroSpace?
The short answer is yes, but with important caveats. Players can change primary movement and action keys through the in-game settings menu. However, community discussions confirm that certain secondary interactions and sub-menu actions do not update when you remap your standard keys.
In a dedicated Steam community thread asking if controls are fully rebindable, players noted that while general inputs can be modified, the game currently lacks complete coverage across all interface layers. Several contextual interactions remain hardcoded to default keys regardless of what you configure in the options menu.
Known Hardcoded Keys and Menu Limitations
Player feedback from the Steam forums highlights specific inputs that do not adapt when changing your bindings:
- Inventory Rotation ("R" Key): Rotating items within the grid inventory is bound to the R key. This binding is neither listed in the control customization menu nor changeable in current builds.
- Contextual Looting ("E" Key): Looting objects in the world remains tied to the E key. Even if a player rebinds their primary action or interact key to another key such as F, prompts for certain looting actions still require pressing E.
- Default Lean and Flashlight Overlaps: By default, leaning is mapped to Z and X, interact is bound to E, and the flashlight is set to F. Players who attempt to move leaning to Q and E often find themselves conflicting with the hardcoded interact and looting behaviors.
- Menu and Terminal Exits: Backing out of terminals, computers, vending machines, and sub-menus currently relies on Esc rather than allowing contextual exits using the Right Mouse Button (RMB) or the initial interaction key.
Missing Control Toggles and Community Requests
Players testing the RetroSpace demo have actively requested several quality-of-life options to expand control accessibility. The following table summarizes community feedback regarding missing input settings:
| Requested Control Feature | Current In-Game Status | Community Impact |
|---|---|---|
| Sprint Toggle / Hold | Hold only | Sprinting cannot be toggled into an active state, creating fatigue during long traversal |
| ADS (Aim Down Sights) Toggle | Hold only | Players cannot toggle ADS on or off |
| Crouch Toggle vs. Hold | Toggle only | Players cannot switch crouch to a hold input |
| Inventory Weapon Hotkeys | Unassignable in inventory | Weapons cannot be manually assigned to custom numeric keys inside the inventory screen |
| Quicksave / Quickload Rebinding | Fixed defaults | Shortcut keys for quicksaving and quickloading cannot be reassigned in the settings |
| Fast Loot / Item Pick-Up | Context menu required | Picking up ground items frequently triggers interface popups instead of instant pickup |
Official Developer Response to Input Feedback
Developer Bánk B. Varga addressed these specific control concerns directly on the Steam forums. In response to a detailed community list covering sprint/ADS toggles, weapon key reassignments, quicksave rebinding, and menu exit shortcuts, the developer confirmed:
- The team is already working on many of the requested input and interface adjustments.
- Some control updates were planned for demo patches, while others are targeted for the full release.
Players who encounter conflicting bindings or missing options can submit feedback directly via the official RetroSpace Steam Community hub or through the developer's website at discopunk.space.
Controller Support and Steam Deck Rebinding Workarounds
According to the official Steam store page, RetroSpace includes full controller support, featuring native DualShock and DualSense support.
For players encountering input restrictions on PC or playing on the Steam Deck, Valve's Steam Input provides an effective workaround to overcome in-game binding limits:
- Enable Steam Input: Open the game's properties in the Steam Library, select Controller, and ensure Steam Input is enabled.
- Trackpad Aiming: Setting the Steam Deck's right trackpad to Mouse mode significantly improves aiming precision for stealth and weapon handling over standard analog sticks.
- Back Grip Buttons (L4, L5, R4, R5): Map the grip buttons to actions like crouching, jumping, or sprint. This allows you to perform evasive maneuvers without removing your thumbs from the analog sticks.
- Custom Key Overrides: If a specific key like inventory rotation (R) or contextual loot (E) cannot be remapped in the game settings, you can map that exact keyboard letter to an unused controller button via Steam Input.









